gdpm/dist/archlinux/PKGBUILD

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# Maintainer: David J. Allen <davidallendj@gmail.com>
pkgname=gdpm-git
pkgver=r86.a6635b1
pkgrel=1
pkgdesc="CLI tool to automate managing Godot game engine assets from the command-line. This includes a pre-built, static binary."
arch=('x86_64')
url="https://github.com/davidallendj/gdpm"
license=('MIT')
depends=('glibc')
makedepends=('cmake' 'ninja' 'clang' 'gcc')
optdepends=('meson' 'make')
source=("$pkgname-$pkgver::git+https://github.com/davidallendj/gdpm")
sha256sums=('SKIP')
pkgver() {
printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
}
prepare() {
cd "$srcdir/$pkgname-$pkgver"
# update and initialize submodules
git submodule update --init modules/argparse
git submodule update --init modules/tabulate
git submodule update --init modules/indicators
git submodule update --init modules/csv2
# link module headers to include/*
ln -s ../modules/argparse/include/argparse include/argparse
ln -s ../modules/tabulate/include/tabulate include/tabulate
ln -s ../modules/indicators/include/indicators include/indicators
ln -s ../modules/csv2/include/csv2 include/csv2
}
build () {
cd "$srcdir/$pkgname-$pkgver"
bin/compile.sh --all
}
package() {
cd "$srcdir/$pkgname-$pkgver"
# install the binary to /usr/bin
mkdir -p "${pkgdir}/usr/bin"
install -m755 build/gdpm.static "${pkgdir}/usr/bin/gdpm"
}