// Godot Package Manager (GPM) #include "constants.hpp" #include "log.hpp" #include "config.hpp" #include "package_manager.hpp" #include "result.hpp" int main(int argc, char **argv){ using namespace gdpm; result_t r_input = package_manager::initialize(argc, argv); package_manager::exec_args input = r_input.unwrap_unsafe(); package_manager::execute(input.args, input.opts); package_manager::finalize(); return 0; }