# Maintainer: David J. Allen pkgname=gdpm pkgver=0.0.1 pkgrel=1 pkgdesc="CLI tool to automate managing Godot game engine assets from the command-line. This includes a pre-built, static binary." arch=('x86_64') url="https://github.com/davidallendj/gdpm" license=('MIT') #groups= depends=('glibc') makedepends=('cmake', 'make', 'clang') source=("https://github.com/davidallendj/gdpm/releases/download/v$pkgver/$pkgname.static.$arch.linux.static") sha256sums=('012e3c32511d6d762ac070808e8bcae7f68dd261bf1cad3dbf4607c97aa1bb3d') build () { # shouldn't need to build anything with static binary... } package() { cd "$srcdir/$pkgname-$pkgver" make DESTDIR="$pkgdir/" install }