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Created initial PKGBUILD and Dockerfile
- Update `bin/compile.sh` to generate sha256sums from binaries
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11
Dockerfile
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11
Dockerfile
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FROM cgr.dev/chainguard/wolfi-base
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RUN apk add --no-cache tini
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USER 65534:65534
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COPY build/gdpm.static /gdpm
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CMD ["/gdpm"]
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ENTRYPOINT [ "/sbin/tini", "--" ]
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22
PKGBUILD
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22
PKGBUILD
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# Maintainer: David J. Allen <davidallendj@gmail.com>
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pkgname=gdpm
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pkgver=0.0.1
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pkgrel=1
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pkgdesc="CLI tool to automate managing Godot game engine assets from the command-line. This includes a pre-built, static binary."
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arch=('x86_64')
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url="https://github.com/davidallendj/gdpm"
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license=('MIT')
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#groups=
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depends=('glibc')
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makedepends=('cmake', 'make', 'clang')
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source=("https://github.com/davidallendj/gdpm/releases/download/v$pkgver/$pkgname.static.$arch.linux.static")
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sha256sums=('012e3c32511d6d762ac070808e8bcae7f68dd261bf1cad3dbf4607c97aa1bb3d')
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build () {
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# shouldn't need to build anything with static binary...
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}
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package() {
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cd "$srcdir/$pkgname-$pkgver"
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make DESTDIR="$pkgdir/" install
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}
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@ -53,6 +53,12 @@ function clean(){
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rm ${script_dir}/../bin/$tests
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}
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function checksums(){
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sha256sums ${script_dir}/../bin/$exe
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sha256sums ${script_dir}/../bin/$static
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sha256sums ${script_dir}/../bin/$tests
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}
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# Run this script at project root
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#meson configure build
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#CXX=clang++ meson compile -C build -j$(proc)
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@ -118,6 +124,7 @@ do
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--exe) build_exe shift;;
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--libs) build_libs shift;;
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--tests) build_tests shift;;
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--sums) checksums shift;;
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-d|--docs) build_docs shift;;
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-c|--clean) clean shift;;
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-s|--strip) strip_all shift;;
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