From ae12eee2f95fe7447f57bd25209000a98bc56b74 Mon Sep 17 00:00:00 2001 From: David Allen Date: Sun, 2 Jul 2023 11:31:33 -0600 Subject: [PATCH] Update README.md with embedded demo video --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index bb37765..1c6fdf7 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,7 @@ # Godot Package Manager (GDPM) -[Demo](https://ody.sh/B5vPxVhNTr) +[demo.webm](https://github.com/davidallendj/gdpm/assets/16520934/6aa82627-3be6-43e3-b7c7-8a38af20591c) + GDPM is an attempt to make a simple, front-end, command-line, package manager designed to handle assets from the Godot Game Engine's official asset library. It is written in C++ to be lightwight and fast with a few common dependencies found in most Linux distributions and can be used completely independent of Godot. It is designed to add more functionality not included with the official AssetLib with the ability to automate downloads for different platforms. So far, the package manager is capable of searching, downloading, installing, and removing packages and makes managing Godot assets across multiple projects much easier. It stores "packages" in a global directories and is capable of linking or copying global packages to local projects.