added various changes and improvements to slideshow
This commit is contained in:
parent
94147552d2
commit
860716a1d3
2 changed files with 147 additions and 48 deletions
156
Slideshow.gd
156
Slideshow.gd
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@ -1,26 +1,65 @@
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extends Control
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class_name Slideshow
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@onready var button_next := %Next
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@onready var button_previous := %Previous
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@onready var content := %Content
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@onready var frame := %Frame
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var current_index := 0
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var duration := 0.5
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@export var transition_duration := 0.5
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@export var time_per_slide := 5.0
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@export var enable_timed_slides := true
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@export var enable_slide_inputs := true
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var _current_slide_index := 0
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var _slide_reset_time := 0.0
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var _block_inputs := false
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func add_content(new_content: Control) -> void:
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content.add_child(new_content)
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if content.get_child_count() > 1:
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_show_buttons(true)
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func _ready() -> void:
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_initialize()
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func _physics_process(delta: float) -> void:
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if enable_timed_slides:
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time_per_slide -= delta
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# time's up so go to next slide and reset time
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if time_per_slide <= 0:
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_cycle_next()
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time_per_slide = _slide_reset_time
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func _initialize() -> void:
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button_next.pressed.connect(_cycle_next)
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button_previous.pressed.connect(_cycle_previous)
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content.gui_input.connect(_handle_input)
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# set the temporary variable to hold the value
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_slide_reset_time = time_per_slide
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# move all slides off screen and fit to content frame (if not ignoring sizes)
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_content_fit_size()
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_content_reset_positions()
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var initial_slide := content.get_child(0)
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initial_slide.set_position(content.get_position())
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# set the initial slide position if it exists
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if content.get_child_count() > 0:
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var initial_slide := content.get_child(_current_slide_index)
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initial_slide.set_position(content.get_position())
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# hide the next/previous buttons if slides <= 1
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if content.get_child_count() <= 1:
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_show_buttons(false)
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func _show_buttons(is_visible: bool) -> void:
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button_next.set_visible(is_visible)
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button_previous.set_visible(is_visible)
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func _content_fit_size() -> void:
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@ -29,6 +68,7 @@ func _content_fit_size() -> void:
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func _content_reset_positions() -> void:
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# move all slides off the screen to the left
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for slide in content.get_children():
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slide.set_position(
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Vector2(
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@ -38,73 +78,119 @@ func _content_reset_positions() -> void:
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)
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func _set_to_frame_left(slide: Control) -> void:
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slide.set_position(
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Vector2(
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frame.get_position().x - frame.get_size().x,
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slide.get_position().y
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)
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)
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func _set_to_frame_right(slide: Control) -> void:
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slide.set_position(
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Vector2(
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frame.get_position().x + frame.get_size().x,
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slide.get_position().y
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)
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)
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func _set_slide() -> void:
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# TODO: add a way to go directly to slide in deck
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pass
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func _cycle_next() -> void:
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# get the index of the next node
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var next_index := current_index + 1
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# if there's only one node or less or inputs are blocked, do nothing
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var slide_count := content.get_child_count()
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if slide_count <= 1 or _block_inputs:
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return
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# set variable to block trying to cycle to next/previous slide
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_block_inputs = true
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# get the index of the next node
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var next_index := _current_slide_index + 1
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if next_index >= slide_count:
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next_index = 0
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# set the initial position of next slide to the left of content before moving
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var next_node := content.get_child(next_index)
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next_node.set_position(
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Vector2(
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frame.get_position().x - content.get_size().x,
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content.get_position().y
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)
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)
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var next_slide := content.get_child(next_index)
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_set_to_frame_left(next_slide)
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# slide the current and next nodes to the right simultaneously
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var current_slide := content.get_child(current_index)
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var current_slide := content.get_child(_current_slide_index)
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var tween := get_tree().create_tween().set_parallel(true)
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tween.tween_property(
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current_slide,
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"position:x",
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frame.get_position().x + frame.get_size().x, # at end of frame
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duration
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transition_duration
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).set_trans(Tween.TRANS_CUBIC)
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tween.tween_property(
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next_node,
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next_slide,
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"position:x",
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content.get_position().x, # at beginning of content
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duration
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frame.get_position().x, # target position
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transition_duration
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).set_trans(Tween.TRANS_CUBIC)
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tween.chain().tween_callback(func() -> void: _block_inputs = false)
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# set the current index to the next one
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current_index = next_index
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_current_slide_index = next_index
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time_per_slide = _slide_reset_time
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func _cycle_previous() -> void:
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# get the index of the previous node
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var previous_index := current_index - 1
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# if there's only one node or less or inputs are blocked, do nothing
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var slide_count := content.get_child_count()
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if slide_count <= 1 or _block_inputs:
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return
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# set variable to block trying to cycle to next/previous slide
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_block_inputs = true
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# get the index of the previous node
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var previous_index := _current_slide_index - 1
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if previous_index < 0:
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previous_index = slide_count - 1
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# set the initial position of previous slide to the right of content before moving
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var previous_node := content.get_child(previous_index)
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previous_node.set_position(
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Vector2(
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content.get_position().x + content.get_size().x,
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content.get_position().y
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)
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)
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var previous_slide := content.get_child(previous_index)
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_set_to_frame_right(previous_slide)
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# slide the current and previous nodes to the left simultaneously
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var current_slide := content.get_child(current_index)
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var current_slide := content.get_child(_current_slide_index)
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var tween := get_tree().create_tween().set_parallel(true)
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tween.tween_property(
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current_slide,
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"position:x",
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frame.get_position().x - frame.get_size().x, # at left of frame
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duration
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transition_duration
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).set_trans(Tween.TRANS_CUBIC)
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tween.tween_property(
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previous_node,
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previous_slide,
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"position:x",
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content.get_position().x, # at beginning of content
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duration
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frame.get_position().x, # target position
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transition_duration
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).set_trans(Tween.TRANS_CUBIC)
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tween.chain().tween_callback(func() -> void: _block_inputs = false)
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# set the current index to the previous one
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current_index = previous_index
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# set the current index to the previous one and reset timer
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_current_slide_index = previous_index
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time_per_slide = _slide_reset_time
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func _handle_input(event: InputEvent) -> void:
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# handle inputs if enabled
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if !enable_slide_inputs:
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return
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# handle left and mouse clicks from mouse buttons only
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT and event.is_released():
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_cycle_next()
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if event.button_index == MOUSE_BUTTON_RIGHT and event.is_released():
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_cycle_previous()
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# TODO: handle events from touch screen
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@ -33,15 +33,7 @@ size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 1
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[node name="Previous" type="TextureButton" parent="Container/ScrollContainer/Frame"]
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unique_name_in_owner = true
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layout_mode = 2
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keep_pressed_outside = true
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texture_normal = ExtResource("1_4ts6c")
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stretch_mode = 3
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[node name="ContentFrame" type="PanelContainer" parent="Container/ScrollContainer/Frame"]
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clip_children = 1
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layout_mode = 2
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size_flags_horizontal = 3
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@ -61,6 +53,8 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 104.0
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offset_right = 104.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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@ -70,8 +64,9 @@ expand_mode = 1
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[node name="TextureRect2" type="TextureRect" parent="Container/ScrollContainer/Frame/ContentFrame/MarginContainer/Content"]
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custom_minimum_size = Vector2(300, 200)
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layout_mode = 2
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offset_left = 104.0
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offset_top = 260.0
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offset_right = 912.0
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offset_right = 1016.0
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offset_bottom = 516.0
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size_flags_horizontal = 3
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texture = ExtResource("3_a1d3h")
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@ -80,16 +75,34 @@ expand_mode = 1
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[node name="TextureRect3" type="TextureRect" parent="Container/ScrollContainer/Frame/ContentFrame/MarginContainer/Content"]
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custom_minimum_size = Vector2(200, 100)
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layout_mode = 2
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offset_left = 516.0
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offset_right = 1028.0
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offset_left = 620.0
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offset_right = 1132.0
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offset_bottom = 608.0
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size_flags_horizontal = 3
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texture = ExtResource("3_a1d3h")
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expand_mode = 1
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[node name="Next" type="TextureButton" parent="Container/ScrollContainer/Frame"]
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[node name="Previous" type="TextureButton" parent="Container/ScrollContainer/Frame/ContentFrame"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(70, 0)
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layout_mode = 2
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size_flags_horizontal = 0
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keep_pressed_outside = true
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texture_normal = ExtResource("1_4ts6c")
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ignore_texture_size = true
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stretch_mode = 5
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[node name="Next" type="TextureButton" parent="Container/ScrollContainer/Frame/ContentFrame"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(70, 0)
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layout_mode = 2
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size_flags_horizontal = 8
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keep_pressed_outside = true
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texture_normal = ExtResource("2_15q3q")
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stretch_mode = 3
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ignore_texture_size = true
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stretch_mode = 5
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[node name="Test" type="Control" parent="."]
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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