A simple calendar scene made in the Godot game engine.
| assets | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| LICENSE | ||
| project.godot | ||
| README.md | ||
Godot Calendar
A simple calendar with VERY basic functionality to select day, month, and year.
How to Use
Simply clone the repository and add the scene to your project. The calendar only has a single signal that returns the date (day, month, and year) as a dictionary.
onready var calendar = $Calendar
func _ready():
calendar.connect("date_selected", self, "print_date")
func print_date(date):
print("date selected: ", date)
print("weekday: ", calendar.get_weekday(date))
TODO
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Better define popup/hide behavior.
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Add dates for before and after current month.
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Add method to get daylight savings for selected date.
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Make more customizable??
