# Godot Calendar A simple calendar with VERY basic functionality to select day, month, and year. ![screenshot](assets/screenshots/ss1.png) ## How to Use Simply clone the repository and add the scene to your project. The calendar only has a single signal that returns the date (day, month, and year) as a dictionary. ```gdscript onready var calendar = $Calendar func _ready(): calendar.connect("date_selected", self, "print_date") func print_date(date): print("date selected: ", date) print("weekday: ", calendar.get_weekday(date)) ``` ## TODO - [ ] Better define popup/hide behavior. - [ ] Add dates for before and after current month. - [ ] Add method to get daylight savings for selected date. - [ ] Make more customizable??